Blog
Stories behind the games: how they started, what went wrong and what I learned making them.
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Unutma: My First Experiment, an Offline Personal Assistant
How a daily worry (did I lock the door?) became Unutma: an offline personal assistant app with notes and a private vault on your phone. Read the story. -
Protokol-Ø: What I Learned Making My First Game
Protokol-Ø is an AI thriller story game told through cases: approve, reject or escalate. What my first game taught me about making games. Read the story. -
NEO: An Interactive Horror Story With 20 Endings
NEO is a free interactive horror story game: 285 scenes, 675 branches, 20 endings. Your friend is missing and the clock stopped at 17:34. Start reading. -
Mobies: A Customer Book for Small Businesses
Mobies is a customer book app for barbers, salons, tailors and repair shops: who came, who's late, who's due. No account, data on your phone. See how. -
Bolt & Breath: Why I Wanted to Ride a Dragon
I wanted to ride a dragon, so I built a dragon flying game in Unity. The story of Bolt & Breath: Last Dragon, the sea that fought back, and what's next. -
Foot Tennis Stars: From Stick Figures to Online Matches
Foot Tennis Stars began as a 2D offline foot tennis game. Then came a league, a cup, 3D players and online matches. Here's how it grew, and what's next. -
Prof. Nano: A Game That Sparks Kids' Curiosity About Science
Prof. Nano is a science game for kids, out now in Turkish on the App Store, with English coming next. Why I built it as a father, and what's planned for parents. -
Tomb Maze: The Labyrinth Game I Always Wanted to Make
Tomb Maze: Horror Escape is a horror maze game: find your way out of the tomb before what's inside finds you. It hears you. Out now, free on the App Store. -
Tomb Maze Is Out: Find the Way Out, and Listen
Tomb Maze: Horror Escape, my horror maze game, is now on the App Store. Free. Play it with headphones and tell me how far you got.